Dawn P. Gepfert Design  /  A field guide

The Order
of Decisions

What gets decided when in a renovation, and why the sequence costs more than the choice.

Principal-led interior architecture and design
Fairfield County, Connecticut  ·  Charlotte, North Carolina
Dawn Gepfert, NCIDQ certified interior designer and principal of Dawn P. Gepfert Design, photographed in her studio.
Dawn Gepfert, principal and lead designer
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Most renovations do not go wrong because of taste

They go wrong because the tile was chosen before the plumbing fixture, so the valve landed where the pattern breaks. Or the outlets were located before the furniture selection and plan was done, so there is now a cord running across a rug that cost more than the sofa.

Nobody made a bad choice. Everybody made a good choice in the wrong order. That is a fixable problem, and this guide is how it gets fixed.

What is inside

  • 1What the order of decisions actually means, in plain English
  • 2Why the same decision costs different amounts depending on when you make it
  • 3Six principles that decide what gets decided first
  • 4The words your builder is going to use, translated
  • 5The seven phases, in order, with what each one locks
  • 6Three ways this goes wrong, and where each one belonged
  • 7The mistakes that show up in almost every project
  • 8A checklist you can keep and hand to your builder
Section 01

What this actually means

Every decision in a renovation creates a constraint on the next one.

The program decides what the cabinetry has to do. The cabinetry and the wall get settled against each other, because one of them has to give. The outlet answers to how you actually work in the room, not to where the wall ended up. Each choice hands the next choice a set of limits.

When decisions are made out of order, the limits arrive after the decision they were supposed to shape. So the decision has to be undone, or lived with. Undoing it costs money. Living with it costs something harder to price, which is the feeling that your beautiful new kitchen has one thing in it that bothers you every single morning.

Renovation regret is almost never about a product. It is about a decision that got made before it had enough information.

This is the shape of a project, not the shape of the design work. Phase 02 gets a paragraph here. In practice it is where most of the design happens: the questions, the layout studies, the elevations, and the reason behind every decision. That has its own process and its own timeline. This guide is the container it sits inside.

Section 02

Why it matters: the cost of a late decision

Here is the part nobody explains before a project starts. The price of changing your mind is not fixed. It climbs, steeply, and it climbs on a schedule you cannot see from the outside.

Moving a sink eighteen inches
When you decideWhat it takesRough cost
During planningAn eraser$0
After framingMove a few studsA few hundred
After plumbing rough-inRe-plumb, re-inspect, re-schedule$1,500 to $3,000
After tile and stoneDemo, re-plumb, re-tile, new slab$8,000 and up
After you move inUsually nothing. You live with it.Every morning

Figures are illustrative ranges and vary by market and scope. The shape of the curve does not vary.

The decision did not get worse. It got later. Sequence is the only variable that changed.

Section 03

Six things to know before you decide anything

Permanence sets priority

Decide the things you cannot change later, first. A plumbing wall is forever. Paint is a Saturday afternoon. Most people spend their best energy on paint.

Every choice is a constraint on the next

Nothing in a house is independent. If you are choosing something and it feels like it has no consequences, you have not found them yet.

Lead time is a design decision

A twenty-six week kitchen sink faucet is not just a fixture choice. It is a scheduling choice, made months before anyone thinks to make it.

"We'll figure that out later" is expensive

It is the single most costly sentence spoken on a job site. Later is always the most expensive time to figure something out.

The trades will decide anything you have not

They are very good at their work and they are not going to stop and wait. The sconce gets set at standard height in about four seconds. Reasonably. Just not the way you would have.

Selecting is not shopping

A selection is a specification: model, finish, dimension, cutout, valve, hand of the door. “The one I saw on Instagram” is not a selection. Ask me how I know.

Section 04

The words your builder is going to use

None of these are complicated. They just get used as if everyone already knows them.

Rough-in
The stage when the wires, pipes, and ducts go in, before the walls get closed up. The last easy moment.
Blocking
Extra wood added inside a wall so you can hang something heavy on it later. A towel bar, a mirror, a television, a grab bar you will want in twenty years.
Specification, or spec
The exact identity of a product. Not "a white subway tile." The manufacturer, the size, the finish, the color, the quantity, and where it goes.
Shop drawings
The cabinetmaker's drawings of what he is actually about to build. Once these are approved, changes cost money.
Lead time
How long between ordering something and its arrival. Custom upholstery and stone can run months. Plan around it or it plans around you.
Finish schedule
A document listing every surface in every room and exactly what goes on it. The project's memory.
Elevation
A drawing of a wall seen straight on, rather than a floor plan seen from above. This is where you find the heights and if things line up.
Punch list
The list of small unfinished items at the end. It is short when the sequence was right, and long when it was not.
Dawn Gepfert in her design studio with stone and tile finish samples on the wall behind a drafting table.
Selections are made against the plan, not in a showroom aisle.
Section 05

The sequence, in order

Seven phases. No industry jargon. Each one locks something for the phase after it. This is the order I work in, and it is the order that keeps a project from doubling back on itself.

01Phase

How you actually live, and what it costs

Before a single product is looked at

Who is in the house, how often, and what happens in it. Where you eat on a Tuesday versus a holiday. Whether the guest room is a guest room or a place your daughter lives for six weeks a year. Then the budget, and the priority order if the budget tightens later. It always tightens somewhere.

THIS LOCKS

Scope, and what gets protected when something has to give.

SKIP IT AND

You find out what mattered in month four, when the money is already committed.

02Phase

The plan: walls, openings, ceilings

Before demolition

Where the walls go. Where the plumbing wall lands. Which way the doors swing and what you see when you stand in each opening. Ceiling heights. This is the phase that decides whether a room will ever work, and it is the phase most people rush past because nothing about it is fun to look at.

THIS LOCKS

Every dimension in the project, permanently.

SKIP IT AND

You spend the next decade decorating around a plan that was never right.

03Phase

The furniture plan

Before the electrician arrives. Yes, before.

This is the one that surprises people. You cannot place an outlet correctly until you know where the sofa sits, where the bed goes, and which chair someone reads in. I tape the furniture plan to the subfloor before electrical rough-in. Not because it is charming. Because a lamp needs to be near a chair, and no code minimum knows where your chair is.

THIS LOCKS

Outlets, switching, sconce heights, floor outlets, and where every cord will live.

SKIP IT AND

The outlet is behind the sofa and the sconces are centered on nothing in particular.

04Phase

Cabinetry, then appliances, then plumbing fixtures

Before rough-in dimensions are set

The kitchen is shaped by how you cook and what the architecture wants, not by what happened to be on a showroom floor. We encourage clients to specify the appliances first. Many have very specific wants and needs, and the cabinets need to be designed around the appliances. Specify them before the shop drawings are released, because a cabinet is built to an appliance’s exact cutout and a range that is two inches wider than the opening is not a small problem.

Plumbing fixtures come next, and they come before tile. The valve, the drain, the tub shape, and the shower door all decide where tile can and cannot go.

THIS LOCKS

Rough-in dimensions, cabinet openings, and every tile layout downstream.

SKIP IT AND

The forty-eight inch range arrives and the run measures forty-six.

05Phase

The rough-in walkthrough

Before wire is pulled and before insulation

Somebody walks the house with a marker and decides outlet heights, switch locations, fixture centerlines, and every piece of blocking for anything heavy you will ever hang. Then the walls get photographed floor to ceiling, so that in nine years, when someone has to open one, there is a record of what is inside it.

THIS LOCKS

Everything inside the walls, for the life of the house.

SKIP IT AND

Drywall repair, which is the most demoralizing line item in construction.

06Phase

Hard finishes: tile, stone, flooring

After fixtures are specified, never before

Layout, cuts, grout, slab veining, and where the pattern is allowed to break. A stone slab is a single object with a direction to it, and where it gets cut is a design decision, not a fabrication decision. This is also where tile gets set out so the cut pieces land somewhere you want, and not somewhere that will annoy you for years to come.

THIS LOCKS

The visual grain of every hard surface in the house.

SKIP IT AND

The valve lands in a grout joint, and the vein you paid for runs off the edge of the island.

07Phase

Soft finishes, window treatment, paint

Last

Fabric, rugs, window treatment, art, and paint. Paint is last for a reason that sounds obvious once someone says it: paint can be mixed to match anything, and nothing else can be mixed to match paint. Choosing the wall color first is the most common way to make every later decision harder than it needed to be.

THIS LOCKS

Nothing. That is the point. This is the flexible layer.

SKIP IT AND

You started here, and now the rug has to match a color you picked in February.

Section 06

What this looks like in practice

Three ways this goes wrong. None of them require anyone doing anything foolish, which is why they keep happening.

The island that is six inches too long
HOW IT HAPPENS
The island gets drawn to fill the space. The counter stools get chosen later. With the stools pulled out, the walkway to the pantry measures twenty-nine inches, and two people cannot pass.
WHAT IT COSTS
A new cabinet run and a re-fabricated stone top, after installation.
WHERE IT BELONGED
Phase 03. The furniture plan, including the stools, before the cabinetry is finalized.
The shower niche with a valve in it
HOW IT HAPPENS
Tile is selected and the layout is set. The shower system gets chosen three weeks later. The thermostatic valve needs more depth than the wall has, and its trim plate lands at the edge of the niche.
WHAT IT COSTS
The niche moves, which means reworking the tile field around it, which means reordering tile from a different lot.
WHERE IT BELONGED
Phase 04. Plumbing fixtures are specified before tile, every time.
The reading chair with no lamp
HOW IT HAPPENS
Electrical is roughed to code minimums, which is entirely correct and entirely generic. The reading chair ends up in the corner it was always going to end up in, eleven feet from the nearest outlet.
WHAT IT COSTS
Nothing, technically. There is a cord under the rug now, and it is the first thing you see when you walk in.
WHERE IT BELONGED
Phase 03. Forty minutes with blue tape on a subfloor.
Section 07

Seven things to avoid

  1. Choosing paint firstPaint matches everything. Nothing matches paint. Wait.
  2. Buying a piece you love before the plan existsIt is now a constraint you did not choose, and every room will be built around it whether or not it deserves that.
  3. Choosing the appliance for how it looksSpecify appliances early, absolutely. The cabinets get built around them. But specify them for how you cook. A range chosen for its face plate shapes an entire kitchen around a decision that had no reasoning behind it.
  4. Ordering the rug before the furniture planRug size is determined by the arrangement and the size and shape of the room. This is the most common mistake in genuinely expensive houses.
  5. Approving shop drawings quickly to keep things movingThe schedule pressure is real. The cabinet is real too, and it is going to be there for twenty years.
  6. Treating lighting as an electrical itemIt gets handled as a trade line item, and then a room that cost a great deal feels like a conference center at six o’clock. Lighting is designed in layers.
  7. Starting selections without a budget conversationNot because of what you can afford. Because of what gets protected when something has to give, and something always does. Value engineering becomes difficult if the priorities are not clear.
Section 08

The checklist

Print this. Keep it in the folder. Hand a copy to your builder at the first meeting and watch how the conversation changes.

Before demolition

  • Program document written down: who, when, what happens in each room
  • Budget set, with a priority order if it tightens
  • Floor plan resolved, including door swings and sightlines
  • Ceiling heights and any structural changes confirmed
  • Design details
  • Finish schedule
  • Reflected ceiling plan
  • Electrical layout
  • Elevations
  • Long lead items identified and ordered

Before rough-in

  • Furniture plan drawn and taped on the floor
  • Cabinetry design approved
  • Appliances specified with cut sheets in hand
  • Plumbing fixtures specified, including valves, and cut sheets
  • Lighting plan complete, all layers, all switching
  • Blocking marked for every heavy item

Before finishes

  • Walls photographed floor to ceiling before insulation
  • Tile layout drawn, not left to the setter
  • Stone slabs seen in person, seams located, veining reviewed if applicable
  • Finish schedule issued to every trade
  • Paint chosen last, against the actual materials
The takeaway

Decide in the order of permanence.

You will not remember seven phases. Remember one rule instead. The things you cannot change later go first. The things you can change later can wait, and they should.

Do that, and most of what people call renovation regret never gets a chance to happen.

Dawn Gepfert, principal interior designer, at work in a client residence with project documents.
Who wrote this

Dawn Gepfert

I am the principal and lead designer of Dawn P. Gepfert Design, a boutique interior architecture and design studio with locations in Fairfield County, Connecticut and Charlotte, North Carolina.

I trained in commercial architecture firms before opening my own studio, which is where I learned to think about sequence, drawings, and job sites. I take a limited number of full-service projects at a time, and I am the one on site. There is no handoff.

Every decision in my studio requires a reason. That rule came from a professor whose response to "I like it" was an automatic failure, and it has held up for thirty years.

  • Thirty years of commercial and residential design experience
  • NCIDQ certified and CID certified
  • Six years writing examination questions for the NCIDQ
  • Principal-led full-service design, consultations, and design intensives

If you are about to start

The most useful hour in any renovation is the one before it begins. A consultation covers your plan, your sequence, and the decisions that are about to become permanent, while they are all still free to change.

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Dawn P. Gepfert Design  /  Interior architecture and design
Fairfield County, CT  ·  Charlotte, NC  ·  dawnpgepfertdesign.com